Tag: session notes

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  • Session 2 Adventure Notes

    The session begins with the party holed up in sewer maintenance closet CCLXVII and needing to find passage to [[isla-malarta| Isla Malarta]]. Three navigatorial families, [[Mastelli]], [[Santoni]] and [[Espiere]], possess routers to the archipelago and …

  • Session 3 Adventure Log

    With the exception of the Sorrowful Sea lapping at the shores, a mountainous hinterland, a tiny river, more or less breathable air and solid ground all conspire to make Tunna as unlike Neu Ungren as possible. Despite this it appears that the best …